Game production process and postmortem
I am poor in English, so use the translator, I am the first time to make a game is also still on the Unity learning course, this side to organize this project process.
2021.10.01 :Type is a 2D Side-Scrolling,the character does not move but can be reversed by gravity,collision dangerous object death,background scrolling.
2021.10.02:There will be objects coming from the right, can be destroyed or dangerous,how many objects are destroyed to spawn a boss, the boss uses a barrage attack, and will destroy itself after a certain period of time.
2021.10.03:Find assets,game name decision is Devil Wolf.
2021.10.04:Start making cover scene.
2021.10.05:Start making game scenes,expected to create three game level.
2021.10.15:Use Timeline to create storyline animations,
2021.10.20:UI design.
2021.10.22:Sound search and configuration.
2021.10.23:Output and testing.
2021.10.25:Start making selected level scenes.
2021.10.26-2021.10.30:Debug game.
2021.10.31:Finish the game.
-----------------------------Postmortem-----------------------------
Learned:
1."TimeLine" function learning and practice.
2.Learn to use "Unity Coroutine" to handle time-related code.
3.Use "PlayerPrefs" to select the level system
4.Use a lot of Collider to increase proficiency and versatility
Lack:
1.Timeline can be better.
2.Low gameplay,maybe more understanding to make the game more interesting.
3.Maybe try to draw 2D art by yourself.
Files
Devil Wolf
This is a story of a wolf.
Status | In development |
Author | OneFish |
Genre | Platformer |
Tags | 2021, devtober |
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