Game production process and postmortem


I am poor in English, so use the translator, I am the first time to make a game is also still on the Unity learning course, this side to organize this project process.

2021.10.01 :Type is a 2D Side-Scrolling,the character does not move but can be reversed by gravity,collision dangerous object death,background scrolling.

2021.10.02:There will be objects coming from the right, can be destroyed or dangerous,how many objects are destroyed to spawn a boss, the boss uses a barrage attack, and will destroy itself after a certain period of time.

2021.10.03:Find assets,game name decision is Devil Wolf.

2021.10.04:Start making cover scene.

2021.10.05:Start making game scenes,expected to create three game level.

2021.10.15:Use Timeline to create storyline animations,

2021.10.20:UI design.

2021.10.22:Sound search and configuration.

2021.10.23:Output and testing.

2021.10.25:Start making selected level scenes.

2021.10.26-2021.10.30:Debug game.

2021.10.31:Finish the game.

-----------------------------Postmortem-----------------------------

Learned:

1."TimeLine" function learning and practice.

2.Learn to use "Unity Coroutine" to handle time-related code.

3.Use "PlayerPrefs" to select the level system

4.Use a lot of Collider to increase proficiency and versatility

Lack:

1.Timeline can be better.

2.Low gameplay,maybe more understanding to make the game more interesting.

3.Maybe try to draw 2D art by yourself.

Files

20211031_End.zip Play in browser
Oct 30, 2021

Leave a comment

Log in with itch.io to leave a comment.